﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using UtopianGame.graphics;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace UtopianGame.graphics
{
    class BlueSquareGraphicalObject : GraphicalObject
    {
        public BlueSquareGraphicalObject(ContentManager cm)
        {
            init(cm);
        }

        protected override void init(ContentManager cm)
        {
            base.init(cm);
            spriteName = "oceanTexture";
            sprite = cm.Load<Texture2D>(spriteName);
        }
    }
}
